| Miles Sound System SDK 7.2a |
Q: | What's the deal with callbacks - are they threads, interrupts, system timers, or what? |
A: | It all depends on the platform: On Win32, Win64 and PS3, callbacks are usually made from a background thread. On MacOS, callbacks are usually made from an interrupt-based system callback on MacOS 9 and a background thread on MacOS X. On PS2, callbacks are usually made from a hardware interrupt. On Wii, callbacks are usually made from a hardware alarm interrupt. On DOS, callbacks are usually made from a hardware interrupt. |
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Group:
FAQs and How Tos
Related Sections:
Callbacks on Playstation 3, Callbacks under DOS, Callbacks under MacOS, Callbacks under Nintendo Wii, Callbacks under PlayStation 2, Callbacks under Win32, Callbacks under Win64
Related Functions:
AIL_register_EOB_callback, AIL_register_EOS_callback, AIL_register_SOB_callback, AIL_register_beat_callback, AIL_register_event_callback, AIL_register_falloff_function_callback, AIL_register_prefix_callback, AIL_register_sequence_callback, AIL_register_stream_callback, AIL_register_timbre_callback, AIL_register_timer, AIL_register_trigger_callback
For technical support, e-mail Miles3@radgametools.com
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